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Applications Invited for UNESCO HackingDisinfodemic 2020: Global Media & Information Literacy Youth Hackathon

Applications Invited for UNESCO HackingDisinfodemic 2020: Global Media & Information Literacy Youth Hackathon

Organization: UNESCO

Event Duration: 27 Oct. 2020 - 27 Oct. 2020

Apply By: 12 Oct 2020

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About the Organization:

The United Nations Educational, Scientific and Cultural Organization (UNESCO) is a specialized agency of the United Nations (UN) based in Paris. They declared purpose is to contribute to promoting international collaboration in education, sciences, and culture in order to increase universal respect for justice, the rule of law, and human rights along with fundamental freedom proclaimed in the United Nations Charter.

UNESCO HackingDisinfodemic 2020: Global Media and Information Literacy Youth Hackathon

COVID-19 has confronted the world with a new wave of disinformation. Media and information literate youth have a pivotal role to play to resolve this challenge. HackingDisinfodemic is a global competition on MIL targeting youth, organized in the framework of Global MIL Week 2020, which will be commemorated from 24 to 31 October, under the theme of “Resisting Disinfodemic: Media and Information Literacy for Everyone and by Everyone”.

The Hackathon will follow the theme of MIL against disinfodemic. It complements the mainstreaming of young men and women in the Global MIL Week In-Focus Sessions by enabling more significant youth leadership. Youth from local schools, universities, youth centres and youth organizations, as well as youth leaders from around the globe, are invited to participate. The winning teams and the outcome of the Hackathon will be presented during a dedicated online Press Conference on October 27, 2020.

Tasks and Challenges

Design innovative and creative solutions to one of the three challenges below:

  • Media and information literacy to counter the COVID-19 disinfodemic.
  • Media and information literacy to fight discrimination.
  • Media and information literacy to combat online privacy and data protection infringements.

Solution Categories

  • Game
  • Application/Website
  • Radio programme/Podcast
  • Creative community-based intervention (non-technology focused)

Prizes

Winning teams will gain

  • Opportunity to pre-launch the projects globally during an online press conference.
  • Interviews with potential donors and partners.
  • Invitation to UNESCO’s Global MIL Week 2021 Feature Events.
  • Two-day mentoring offered by a team of world-class MIL and game experts.
  • A participation certificate from UNESCO and the Republic of Korea.
  • Recognition through a UNESCO press release and various channels.

Eligibility

  • Open to any person or group of persons who are of ages between 18 and 35 years and adheres to the values of UNESCO.
  • No previous coding background is required.
  • Experience and expertise in game, mobile application, website and radio development would be an asset.

Evaluation Criteria

  • Consistency
  • Excellence
  • Feasibility and Sustainability
  • Potential Impact

Deadline: 12 October 2020, at 08:00 a.m. Paris time

For more information please check the Link

 
https://csrbox.org/
 

https://shorturl.at/swzPT
 

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