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Instructional Design Associate

Instructional Design Associate

Organization: Inqui-lab Foundation

Apply By: 12 Aug 2025

Location: Hyderabad(Telangana)

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About the Organization

Inqui-lab programs aim to nurture problem-solving capacities in adolescents aged 12 to 18 years. When we look at the OECD Report, our National Educational Policy, or diverse world events like the pandemic itself, it is clear that students of today need to learn more than just literacy and numeracy. They need adaptive capacities that not only make them job ready but help them solve the many complex problems that they see around them. What better place to support and build these skills than when young?

We design and deploy a continuum of programs — from foundational offerings like Think & Make and School Innovation Marathon, to advanced engagements like Discover & Empower and Youth for Social Impact. These help students build 21st-century skills and problem-solving mindsets through hands-on, real-world experiences.

Job Description

In this role, you will be contributing to program design & curriculum development eorts with respect to one or more assigned IIF products. You will also test / implement new & existing content in designated environments and iterate the design wherever necessary, ensuring content is innovative, research-informed, effective and contextually relevant. The target audience for these products would largely be public school students & parents, public school teachers & leadership, higher education institutions; with some scope for engaging with private schools. You will be working with a team of curriculum and product designers to meet these responsibilities.

Job Responsibilities

Design - Content & Training

  • Thoroughly study and review product frameworks, content, and impact analysis reports to gain an in-depth understanding of the IIF Product Design Principles for the Problem-Solving curriculum
  • Individually research existing problem-solving content, real-world innovations or an assigned topic of interest to bring back usable insights for the team.
  • Co-create session flows with senior designers for assigned IIF products. Session flow would include a suggestive set of activities that would help meet the session objectives and must be learner centric, project, play-based and age-appropriate.
  • Design content pitched at higher Bloom's taxonomy levels, integrating 21st-century skills, knowledge application and creation.

Design final learning materials and transactions. This would include a diverse range of content outputs, including:

  • Team workbooks featuring hands-on activities integrated with capacity-focused content
  • Facilitator handbooks / Comprehensive transaction narratives
  • Video, scripts, quizzes for tech based products

Support creation of final Training Modules for Student-Leaders, Youth and teacher training to enable effective delivery of curricular products at schools or state-wide.

Facilitation and On-Ground Insights

  • Facilitate Inqui-lab programs and pilots in classrooms up to once a week.
  • Observe on-ground programs and provide qualitative and anecdotal insights to inform product research.
  • Manage logistical support during training sessions & facilitation of specific sections.

Secondary Tasks & Opportunities

Monitoring and Data Analysis

  • Co-design tools like observation forms, FGD's (Focus Group Discussions), surveys that enable collection of on-field and stakeholder insights.
  • Support program evaluation by collecting and analyzing student artefacts and conducting interviews as per the M&E framework

Thematic Contributions

Candidates with experience in Design, Design Thinking, Science/Technology, or 21st-century skilling will allow for special assignments within these domains.Experience could include:

  • Application or teaching of design thinking in real-world contexts
  • Design of skill-based curriculums like SEL or innovation-based programs
  • First hand exploration of science and technology through projects, research or tinkering or Design of student-facing activities within S&T or STEAM.

Education Qualification/Required Skills & Experience

  • B.Sc/ BTech/BE Graduate degree with 2-4 years of relevant experience (or) Be.d/Relevant Masters degree with 0-2+ years of relevant experience
  • Graduates from other disciplines are also eligible if they have pursued science streams during their 10+2 education with relevant experience.
  • Relevant work experience includes curriculum design, research with at least 1+ year teaching experience.

Competencies Required

  • A research oriented, experimental, and innovative mindset.
  • Belief in student innovation and problem-solving potential.
  • Interpersonal skills and openness to feedback to enable team and cross-functional collaboration.
  • Fluency in English and any regional language.

Competencies Preferred

  • Familiarity with mentoring, prototyping, implementing or shaping solutions from ideas.
  • Experience with contextualising content or state-level programming.
  • Experience with design of both offline and Ed-tech programs.
How to apply

If nurturing the innovation & problem-solving capacity in adolescents & youth interests you, please fill out the following form: https://bit.ly/JoinIIF , where you can choose to apply for the position of “Instructional Design Associate, Product Function” and upload your resume / CV.

For more information please check the Link

Join us for the 12th Edition of India CSR & ESG Summit 2025 | Register Now

 
https://indiacsrsummit.in/
 

https://azimpremjiuniversity.edu.in/programmes/mba-development-management
 

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